Player visibility is really bad and the game has really fast ttk. If you weren't using the MTAR or M27 you were putting yourself at a disadvantage, there is literally not a single reason to use any other weapon over these 2. This LMG is essentially the ACR 6.8 but with a 100 round mag and that can have rapid fire. Is that not stupid enough for you? You could out rapid fire on this thing and fire at over 800 rpm while still having ridiculously low recoil. It had a 100 round that that could be reloaded in 4 seconds iirc and that could be reload canceled. The M27 had no recoil and could kill insanely fast at long range and really fast at close range too. MP Wass horribly unbalanced, a fucking smg (mtarx) had better long range damage than every single fucking AR awhile having insane close range time to kill and way too little recoil. MP is shit, easily the worst I've played and possibly the worst in the franchise other than maybe BO4's. It's campaign is awful for CoD standards, BO3 is probably the only worse campaign. I wish we saw this system or something similar again. There were plenty of callbacks to the Cod4 style perks (Extra Tac, Extra Frag, etc) plus quite a few new ones that were really intriguing expansions of previous perks (On the Go, Takedown, ICU, and Ping). Overall though, I think CoD Ghosts had the best Perk balance, perk diversity, and most interesting options available. You can really trick out your guns nowadays, and that's something that should remain. The Extra Attachment perk is also likely a thing of the past now. Strong Arm should've been kept with Reflex like in BO2. There were also some perks that weren't worth a slot at all. Resilience and Lightweight also just go hand-in-hand with each other. Fully Loaded is just better since you can camp with it. However, breaking up Scavenger and Fully Loaded doesn't make that much sense since both lead to effectively the same result: more ammo. There are times where you need Off the Grid but not Blind Eye or vice versa. Keeping the Stealth perks separate is also smart. I agree with breaking apart the Sleight of Hand/Quickdraw/Reflex trio since very few weapons need all 3 or even 2 of the 3. Still, having 35 different abilities to choose from may have been a bit too many. It gives me hope that a perk system with Stopping Power and Juggernaut could happen again, and they wouldn't necessarily be must picks anymore. Everything having a different cost allows for actual perk rebalance to happen. Ghosts definitely had the best perk system.
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